Character Artist - RuneScape Dragonwilds
SKILLS
FULL DESCRIPTION
Location: Cambridge, UK – This position offers flexible working options, including predominantly remote work. Applicants should be based (or willing to relocate) within a comfortable commuting distance of our office to attend onsite as required.
Want to build the characters, creatures and gear that bring a stylized fantasy world to life?
Description
As a Character Artist on RuneScape: Dragonwilds, you’ll create high-quality 3D character art across a wide variety of assets from player outfits and armour to weapons, creatures and other character-related props. This is a hands-on role for an artist who enjoys both craft and variety, and who can take assets from concept or base models through to polished, game-ready final assets.
What makes this opportunity stand out is the breadth of the work. Rather than focusing on a narrow slice of production, you’ll help shape a broad range of stylized character content that directly supports the look, feel and quality of the game
What you’ll be doing:
- Create high-quality 3D character assets across creatures, humans, weapons and character-related props, helping shape the visual quality of the game
- Produce stylized assets using tools such as ZBrush, Maya, Substance Painter and Marmoset Toolbag
- Implement assets into Unreal Engine, ensuring they are polished, performant and game-ready
- Apply strong understanding of anatomy, form, structure, texturing, lighting, perspective and stylization to deliver appealing final artwork
- Collaborate with Concept Artists, Animators and Rigging to ensure assets fit the game’s art style and work well in motion
- Work with Content Developers and QA to ensure assets are correctly integrated and meet in-game quality standards
- Partner with Tools Developers to troubleshoot and improve art pipelines and workflows
- Contribute to maintaining and elevating the game’s visual style by working closely with the wider Art Team, Lead Character Artist and Art Directors
What we’re looking for:
- Professional games industry experience, including work on at least one released title
- Portfolio demonstrating strong sculpting and texturing skills in stylized character art created through a PBR pipeline
- Portfolio showing a strong understanding of human and creature anatomy, alongside hard surface work
- Strong understanding of art fundamentals, including light, shape, colour, form, silhouette and materials
- Proven working knowledge of Maya, ZBrush, Substance Painter and Photoshop
- Experience creating and implementing character assets in Unreal Engine
- Demonstrable experience creating game-ready assets suitable for rigging, skinning and animation, with clean mesh flow, efficient UVs and textures built with PBR principles
- Good understanding of game development processes, with the ability to manage and prioritise work against deadlines
What we offer:
When you join Jagex you can look forward to a generous Perks & Benefits package including:
- Private Healthcare, including Dental Plan.
- Discretionary annual performance bonus.
- Minimum 6% Pension contributions.
- Life Insurance.
- Enhanced family leave policies from day 1.
- Flexible working hours.
- 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more!